Rabu, 02 Januari 2013

raiderz defender build

RaiderZ Defender Build Guide by kawingshek

Loli's final build for OB 33/2



Sorcerer skill tree


Expertise option information

Stunning beat 5/5:Fast and excellent dps, allows you capability to avoid during the movement to start your combination 

Rush 3/3:Another starting skill that allows you reverse strike fan, along with a small stun at lv 3. This skill is useful for pursuing or starting a combination.

One-handed expertise 5/5:A inactive skill that improves your actual energy. Maxed it out as you will just move with your blade normally and using your swordmanship abilities.

Comeback 1/3:Probably most useful for this develop however we don't need to max it as we will have at least 1 healbot in the celebration for managers. You are assume to be excellent at preventing and avoiding but this skill is just for urgent.

Piercing strike 1/3:A debuff skill which is a fast reduce that performs completely well for this develop as we choose fast and fast dps. However making this at lv 1 is because it's difficult to collection the debuff 3 periods. Considering that it does not collection with other defenders striking strike if they are in different stages. I.e. Defensive player (1) uses striking strike 1, defender (2) uses striking strike 3 = the PS1 impact will be over-written and there for ineffective. However it may collection if both defenders has the same position and could be beneficial however it's difficult to keep monitor on the debuff time.

Rapid Attack 1/3:We keep it at 1 as we just want another stun/CC skill to keep enemies as it can hit several opponents that are front side of you. Maxing this out only gives you additional 1 second which could be beneficial with the cooldowns of your other abilities.

Fortifying yell 3/3:Probably the best fan in Leader but a little bit excellent in Try out. The changes was highest possible wellness in Leader and now Endurance restoration in Try out. However our celebration associates experiences a lot of stamina utilization if they keep avoiding around. This will reverse it by providing them more regrowth. This is beneficial for ourself as we miss all other slowly abilities that either takes in your counterattack fan or isn't really assisting much in PvE scenario.

Defense expertise 3/3:Maxing this out gives you more effective prevent which indicates no harm at certain factors when you prevent attacker strikes.

Chaos Strike 3/3:The only skill that doesn't use any stamina, and that gets back your stamina. This is a fantastic combination skill with the striking strike which causes it to move twice really fast. The purpose I maxed it out is because of the no stamina skill utilization and the stamina restoration from it.

Shield Throw 1/5:It's a excellent skill that produces aggro. Leaving it at 1 should be enough as it doesn't improve the aggro bar(Untested, someone could confirm if lv 2 will take aggro away from lv 1).

Encourage yell 1/3:This is just invested to discover the lv 35 skill and shouldn't be connected to the actionbar.

Resilience 2/2: Probably could miss this but since I'm going to prevent a lot this allows me to replenish my stamina.

Evasive strike 1/1:All dodgeable abilities are assume to be invested as this skill smashes the knockdown and allows your counterattack fan.

Threatening (Lion skill) 1/3:Having stage 1 as we can't get lv 40 to stage it more. However this is an AoE skill that causes enemies to pay attention to you for 3 a few moments as it decreases their activity rate and harm decrease by 30%. Helpful if you strategy to AoE smash or obvious a space of enemies.

Retaliation (lv 35 inactive skill) 2/2:This skill is inactive as it allows you reward harm by 10% upon effective prevent for your next strike and activity rate for 8 a few moments.

Ice pointer 1/3:This is used for taking enemies aswell as chasing/harassing opponents.

Ice thorns 1/5:A near varied skill that allows sub zero impact which decreases the attacker down. Is effective if you are out of stamina and to pursuit opponents. It's an AoE front side impact which is immediate throw.

Q/A

Q:Lion skill? (NEW)
A:It's our first AoE risk skill which causes opponents within 6m to pay attention to you for 3 a few moments such as harm decrease 30% and activity rate 30% on the opponents.

Q: Why 2 factors in magician tree?
A: Ice thorns is your capturing skill to slowly attacker with the sub zero impact and the ice pointer is your taking device such as to get the first/last hit on focus on at range.

Q: Why no Large Strike or Slam?
A: I want to cope fast dps with the fast movement of Amazing beat and Disorder Strike combination with the reverse strike fan which allows you additional harm.

Q: Why the lv 35 inactive skill?
A: This skill allows you reward harm for your next strike upon effective prevent and also a 10% activity rate for 8 a few moments to pursuit the attacker.

Q: Why no bastion!?
A: I've mentioned this with ludique in his line and I discovered my response which seemed reasoning to me to not invest my factor on it when it has a lengthy cooldown and just useful for some unusual events.
source: http://raiderz-forum.perfectworld.co...d.php?t=712511

Q: Why 3 factors in Disorder Strike?
A: The quantity of stamina being retrieved is pretty excellent and it's a fast skill to use. Piercing strike takes in 25, and chaos strike gets back 50. So you actually obtain +25 stamina after these two abilities. However I don't think it performs if you do the skill sequence which actually starts with Disorder > Piercing strike.

Q: Why is it only lv 1 comeback?
A: After another excellent conversation about return it's not necessary to max it out. As you have either a healbot in the celebration. And consequently 2 skill factors could go into something else. In this situation maxing out chaos strike to merge my old CSF / CCF develop by eliminating 2 factors in return because the cooldown wasn't necessary to get reduced.

Q: Why stage 3 rush?
A: Confirmed with Artule/Myrdin that this skill actually has a key capability to cope a small stun upon effective hurry hit which creates you able your combinations. Points are included to protect up the vacant skill factors at beginning stage.

Q: Why lv 3 shout?
A: This is a PvE targeted develop by having fast reduce abilities and strikes. We only eat our counterattack fan for return utilization and consequently yell is probably the only skill that is beneficial in situation we run out of stamina. But this is also beneficial for our celebration associates if they use a lot of stamina to avoid which price approximately 30 stamina per avoid move.

Q: Does the lion skill discuss cooldown with the other shouts?
A: My concept is that it won't be distributed as it is a seperate skill just like Bastion. The skill simulation says it has 40 second cooldown. However we don't know if that will be the same for our edition. But compared to managers we won't be using it if it's shareable cooldown, because you are assume to cope dps to and produce aggro and not invest the yell impact which could be lifestyle preserving for the associates considering the lion skill is only 3 a few moments impact and the yells are 1 moment of regrowth which allows you more stamina to avoid around.
The other celebration associates are assume to be used to the manager strike design and be able to avoid it.

Alternative builds

Testing all abilities out build




Q/A
Q:Why 1 ice arrow?
A:It's because you can pull mobs at distance and tag it or use it to harass. 

Q:Lion skill? (NEW)
A:It's our first AoE threat skill which causes enemies within 6m to focus on you for 3 seconds including damage reduction 30% and movement speed 30% on the enemies.

Q:Triple iron bars? (NEW)
A:Impregnable is a buff for the party members within 3.5m that receives bonus damage will have it reduced by 30% for 6 seconds. This is probably including all attacks and not just physical from Impact recovery (20 seconds or 3 attacks).

Q:Shield passive skill? (NEW)
A: Retaliation gives you 10% movement speed upon successful block but also 20/40% extra damage on next physical attack.

Q: Why level 1 on each lv 35 skill?
A: Because at lv 2 it is required to be lv 40 and we are out of points(exceptional for the passive as it is maxed at lv 2).

Q: Why level 3 rush?
A: Verified with Artule/Myrdin that this skill actually has a secret ability to deal a mini stun upon successful rush hit which makes you able to do the Strike of Ruin combo.

Once again this build is just to try out all the new skills to see how it works and to get the best skills maxed out.
raiderz defender build

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